The Oregon, independent game developer, Fullbright, has announced that their latest console game, “Tacoma”, has been released on Linux, Microsoft Windows, OS X, and Xbox One, and will be released August 2. This latest game comes as a follow up to their popular, and multi- award-winning game, “Gone Home“ (set in 1990’s Oregon) that became an indie hit.
“Tacoma” takes place in 2088 and is set on a space station of the same name.
We were recently approached by, Theo Friedman, a University of Oregon business alumnus, with an idea to create a report for the rookie filmmaker that would look at providing some answers to how projects get made. Oregon Film, in conjunction with the University of Oregon’s Film Organization, was able to introduce Friedman to a handful of Oregon filmmaker insiders and once all the information was in, Friedman created his report, that if you are curious you can check out here:
The links to submit bids will not be active until July 10, but complete information on the auction process as well as a downloadable Tax Credit Auction Form (TCA) are available at the above link now.
Please feel free to contact Nathan Cherrington with any questions via email ([email protected]) or phone (971) 254-4023.
Students listen to D’Wayne Edwards, third from right, as he gives advice during the WSC workshop at Pensole Footwear Design Academy in Portland. Photo Credit: Marcus Yam
YouTube Red, producer Ken Mok (“America’s Next Top Model”), and D’Wayne Edwards of Pensole’s design lab in Portland, team up to create this new unscripted competition series.
“Everything Sucks”, a high school coming of age dramedy, set in the late 1990’s Oregon, is currently shooting in Oregon City. The Netflix series will shoot 10 half hour episodes here in Oregon over the coming weeks.
“DisOrient is a social justice film festival that takes place at the Bijou Art Cinemas in Eugene, Oregon. It is dedicated to deconstructing the media stereotypes of Asians and Asian Americans as “Orientals”. We believe in the power of film-as-art to educate, heal and improve the lives of people by giving voice to our experiences.”