Join us for a free screening of OPB‘s new special, “Oregon’s Animation Magic” on April 19th in advance of the TV premiere.
At just about any moment in the Northwest, someone is making animation. Go behind the scenes with OPB’s Oregon Art Beat to meet the people who make Oregon one of the animation capitals of the world.
This event acknowledges and celebrates the Portland indie film community. Last year’s theme was to “Draw A Bigger Circle” which helped lure local industry professionals out of their silos in order to collaborate, develop, and grow together. This year’s theme, “Let’s Diversify,” is a collaborative effort designed to give voice and vision to more women and minority film makers in the community. Continue reading... “2017 Portland Indie Film Awards: Let’s Diversify”
PIGSquad and Patreon have joined forces to host an evening of locally-made games and art!
Games will be open for everyone to play, and we invite artists to come draw fan art of the games on display. All artists (or non-artists!) are welcome to make game-inspired art. Along with the 20 local indie games, we’ll have Virtual Reality stations, including Tilt Brush!
We had another stellar turnout of high-schoolers at this years’ NW Youth Careers Expo, (over 6,500) and two Portland Public School student videographers, who were part of our Job Shadow Program last year, were on hand to film, and produce the video that told the story. Great job! See photos from the expo.
As we bid farewell to “Grimm” and welcome both “The Librarians” and “Portlandia” back for their next seasons this coming Spring and Summer – we wanted to share a very special program we were able to put together last summer with the help of the producers of these shows, Open Signal, the City of Portland and NBC/Universal.
As Grimm fades to black, it’s hard not to get a little nostalgic considering the massive contribution to our local VFX scene. But this also signals a call to action and the need to pull together quickly, to keep as many of the dozens of Ex-Grimm artists here and gainfully employed as possible. Local studios, agencies, and other companies operating in the VFX/CG/Post/Game space are on baord.