One of the cool things about the animation/VFX industry is that it’s continually evolving beyond the established parameters. The artistry of a well generated scene or special effects sequence is now no longer confined to a piece of film, but has also begun to take on an interactive element as video games move closer to the cinematic boundary.
Pipeworks Software, based out of Eugene, is at the heart of this constantly shifting field. Ever turned on an Xbox or Xbox 360? Continue reading... “Case Study: Pipeworks’ “Zumba Fitness” Tops Global Charts”