Imagine bringing Transylvania, Mars, Mexico City, or the Pacific Ocean to the Picture This soundstage in Portland, Oregon.
A next step in the evolution of storytelling using Virtual Production is education. Unreal Engine has a thorough learning platform to learn the technical aspects of Virtual Production.
This leaves an education gap, however, when it comes to the actual storytelling. How should writers, directors, directors of photography, etc., approach learning about, and developing projects for, Virtual Production? Not everyone will want to do the deep dive into the technical aspects of creating worlds in Unreal Engine. What storytelling constraints are there, what new freedoms are there? How do we engage, educate, and inspire storytellers (not just the technically-oriented) to expand the boundaries of independent filmmaking?
The sooner that the Oregon filmmaking community can start to answer these questions, the better it will be positioned to be a leader in the brave new world of Virtual Production.
Do you have ideas on solving that education gap? Interested in joining in the conversation about Virtual Production here in the NW? Reach out to Matt Schulte of Lower Boom at [email protected]. Matt and Lower Boom are leading efforts to bring community partners, filmmakers, and the tech world together to not just expand, but explode, the boundaries of independent filmmaking, and help establish Oregon as a leader in this marriage of storytelling and technology.