At the start of 2015, I found a new job at Jumpdrive Studios and left a 10 year career in the music business behind. My love of video games has never been a secret, and getting to work on them every single day is like a dream come true. On top of that, we teamed up with one of my favorite composers Jim Guthrie – who I very much admire. His work on Sword & Sworcery and Indie Game: The Movie is basically what inspired me to start writing video game music in the first place, and what set me on my path into the games industry.
After six months of hard work and planning, the day is finally here. We have 30 days to raise $40,000 – with the help of our community, we can make XO the best game it can be.
Earlier this year, we announced XO on Square Enix Collective: a curated platform that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not. The community voted in our favor, and now the Collective has decided to support us during our Kickstarter – while allowing us to retain our IP and full creative control.
To be clear: we’re not getting money from Square Enix.
The Collective is good for us because we’re a small team with limited resources. They’ve provided guidance on XO’s production, and helped us refine our marketing strategy.
The Collective is good for backers because they put us through a detailed assessment review. Our supporters can rest assured knowing that Square Enix is confident in our abilities, and that we’re putting your money to good use!
We’re still the new guys in town, and Portland has been really good to us. We want to celebrate the kick-off with our hometown, so we’ve teamed up with Portland Indie Game Squad to throw a launch party at Lucky Lab NW . We’ll even be live-streaming the event on Twitch, courtesy of our friends at Intel.
We’ll have a playable build of XO, and 20+ other indie games to check out. Some of our friends from Seattle are coming down too, including Starr Mazer, Tiny Build, and Stumbling Cat! It’s free to get in, and goes from 6pm-11pm.
As if that weren’t enough to handle, we launched XO on Steam Greenlight, where the community can vote to get our game on the biggest digital PC gaming marketplace in the world! If you’d like to know more, be very active on Twitter, Facebook, and of course our Kickstarter page for the next month.
– Corey Warning